So, i have onetap autorevolver source:
void c_ragebot::revolver(usercmd_t* cmd, C_BasePlayer* local, C_BaseCombatWeapon* weapon, bool& send_packet)
{
static auto r8cock_flag = true;
static auto r8cock_time = 0.0f;
if (/*csgo.engine()->IsActiveApp() &&*/...
Oh, one more user supre, who doesn`t know, that ping spike was "second resolver", which could(and can) fix getze easily
Also, getze resolver was defolt bruteforce ._.