So ye just wanted forceangle in legendware why not post it here
if (g_cfg.misc.forceangle)
{
animstate->m_flGoalFeetYaw = math::normalize_yaw(animstate->m_flGoalFeetYaw + g_cfg.misc.forceanglevalue);
}
just make an bool and an int for the value and the...
So i had a Friend complaining that i my weave doesnt have fast duck so i added it so here is the code
you just have to define fast_duck in misc but i hope that should not be a problem
#define IN_BULLRUSH (1 << 22)
void FastDuck() {
if (vars.misc.fast_duck)...
your number 1 weave.su fan(n) back again. So just go in Hooks.cpp and search for
interfaces.global_vars = **reinterpret_cast<global_vars_t***>((*(DWORD**)interfaces.client)[0] + 0x1B);
then put this instead
interfaces.global_vars =...
Maybe, I have the feeling right now it just depends on the user some guys are saying "BROO neverlose.cc Number 1" some guys say "uff boy nemesis on top" and so on also with skeet
So idk how its called but here some LBY Antiaim for Weave.su Credits: PIPIDUROKARAILEK (ye he is from yougame.biz but its a cool dude)
if (vars.antiaim.enable) {
float Desync = csgo->local->GetDSYDelta() / 100 * csgo->desync_angle + 30.0f;
float MM = 1.10f;
float...
So i saw some guys on other forums(including me) searching for a fix for the desync with weave.su. So i thinkt there would be a better fix but it works for me. Also i added Slowalk Jitter that also should work.
#include "Hooks.h"
#include "AntiAims.h"
#include "Ragebot.h"
CMAntiAim g_Antiaim...