Title says it all
if (c_config::get().someindicators)
{
if (Globals::LocalPlayer->IsAlive())
{
float desyncAmt = g_AntiAim.MaxDelta(Globals::LocalPlayer);
float diffrence = (Globals::RealAngle.y -...
do it for xy0 if needed
Title says it, do it for xy0 if needed
template<class T, class U>
inline T clamp_value(T in, U low, U high)
{
if (in <= low)
return low;
else if (in >= high)
return high;
else
return in;
}
void c_misc::strafer(CUserCmd* cmd) {
if...