i made this, the model is what the enemy sees (epic)
but it goes in and out of the desync when im standing still, whys that?
also it works fine if im moving or in air.
i think i understood what you said,
if (global::bSendPacket)
cmd->viewangles.y += 60;
else
cmd->viewangles.y += 180.f;
i tried this but they always saw my real no matter what
is this what you meant or something else?
basically im making a legit and rage pa$ta and i want to start out with legit aa, i tried doing it
if (global::bSendPacket)
anim_state->m_flGoalFeetYaw += 30.f;
my real is offcentered from my players model but other people see my real hitbox
the hitbox is waht they see and my "fake" is...