Recent content by Monster4k

  1. How to fix im new

    void Menu::SpectatorList() { if (!g_EngineClient->IsInGame() || !g_LocalPlayer) return; std::string spectators; for (int i = 0; i < g_EngineClient->GetMaxClients(); i++) { C_BasePlayer* entity = C_BasePlayer::GetPlayerByIndex(i); if (!entity)...
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