When a player becomes invalid, the box fades out smoothly.
Not very useful function, but it looks nice :p
// Expression
float Interp(float s1, float s2, float s3, float f1, float f3)
{
if (s2 == s1)
return f1;
if (s2 == s3)
return f3;
if (s3 == s1)...
You can try to use this code in cs go cheats
void CLegitBot::RCSStandalone(usercmd_s* cmd)
{
if (!(m_pWeapons->IsCurWeaponRifle() || m_pWeapons->IsCurWeaponMachineGun() || m_pWeapons->IsCurWeaponSubMachineGun()))
return;
static QAngle returnangles;
bool m_IsWork =...