1) How can I get weapon chams using sceneend, I already have written player but when I sort entities through classid and draw them asif they were players I crash.
2) How can I entities that aren't there (e.g when someone takes damage they should leave behind their 'ghost' which would be an...
csgosimple already has DME hooking and that's what that instance of the 'eso glow' is using
std::ofstream("csgo/materials/2h67jjw24ry908hj20y68hj2wy.vmt") << R"#("VertexLitGeneric" {
"$additive" "1"
"$envmap" "models/effects/cube_white"
"$envmaptint" "[1 1 1]"...