Choppable and Interactive Trees (Replicated)

demigod324

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ExampleSetupUE5-1920x1080-3c126b299ea1e3604559ac99ec281be7.jpg


V.4.26
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Need some trees to be chopped down? Use this very easy to use and customizable Choppable & Interactive Trees based on destructible mesh (Replicated).

Technical Details​

To configure a tree: Create a child blueprint of the BP_TreeCutting_Master.
Here you are able to configure:
· Duration before logs are spawning
· Life: How many hits does the tree require to be chopped down?
· Delete after time fallen: How many seconds does the actor (All parts, e.g. trunk, scene components and any other actor information) needs to be alive after the tee is cut? Note: The fallen logs will remain because they are spawned as separate actors.
· Destroy actor after inactivity: How many seconds does the tree needs to be alive after the tree is touched? This is necessary due to performance and cleanup purposes.
· Log to spawn: Define your own log with own variables.
· Falling tree sound: Which sound to use when the tree is falling
· The meshes for the trees. Top, middle (Destructible mesh) Trunk and the Original tree.
After the tree is chopped, a log is spawned. This log is a blueprint so you are able to configure it for your inventory system.

 

ADifferenceMaker

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I love all this series of assets all focused on realism. If I was working to some survival game or similar, this one looks like the most obvious choice. I just wonder if we can actually customize the way the copping looks alike, but that's just a detail.

Overall... this is cool!
 

S777

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This is a really good asset
 

Zohx

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Hello. Please give a link to this asset. The right number of reactions is very difficult to collect.
 

OWayne

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i have som errors when open project missing materials
 
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