Guide How to make your own texturemod

Vindeta

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Welcome everyone!
Today i have a guide for you how to make your own texturemod for Escape from Tarkov!
So lets go!

First of all you need to have UBEA - [
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Step 1:
So now you need to find out the shader you need for example to make glowing/coloured players.
If you want make player glowing then choose random file form that directory - Escape From Tarkov\wall\v23-test\FilestoSend\Mod\StreamingAssets\Windows\assets\content\characters\character\prefabs
Step 2:
After you choosen one.Open it with UBEA
Find and select in the list the row that contains material
Step 3:
Click on Viewdata
Search for the value m_Shader
In this case we want to modify the shader on pathID:8646871023065948827
Step 4:
Normally you are going to search for the pathID in a lot of files but for now we know it is part of the shaders file which is located at EscapeFromTarkov_Data\StreamingAssets\Windows.
So we open Shaders file.
Search for the pathID: 8646871023065948827
When you find this path select it and then select import dump.
Select the example file in the description. (This is a custom shader)
Step 5:
Save the file.
Keep in mind save the asset windows as well the main window.
Adjust the file size and enjoy cheating.
 

TazHaz

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The linked Github repo contains Trojan.GenericKD.48964671 according to BitDefender.
 
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