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- Apr 24, 2021
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V.4.26
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Need some Rocks to be mined? Use this customizable Mineable and interactive Rocks based on destructible mesh (Replicated).
Configure
To configure a stone: create a child blueprint of the BP_stonecutting_Master.
Here you are able to configure:
- Respawn yes/no and time
- Which Ores to spawn
- How many ores to spawn per layer
- How many hits are required to break each layer
- Which class can trigger the hit on the rock
- Inactivity time and reset
- Stone break sound
- Which Mesh to use as a rock
- The destructible mesh from the same rock
- Which decal to use (ore veins)
- And much more!
Technical Details
Features:- On high demand of the Discord Community: Point based damage logic for e.g. ESRPG Integration
- Stonecutting_Master to configure easily all the types of rock you need and every setting you can think of.
- Ore_Master to configure all the ores including camera facing text
- 7 predefined different rocks and ores: Gold, Iron, Copper, Silver, Uranium, Coal, Stone
- Pickaxe Character which swings the pickaxe at the rocks, including animation, particle, mesh and sound effects
- Including example Rocks of different types
- Replicated!
Meshes: 11
Materials: 7 and 21 instances
Network Replicated: Yes!