Pixel 2D - Top-Down Engine

dartin

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V 4.27
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Pixel 2D Top-Down Engine is the evolution of the Pixel 2D Platformer engine, which aims to pick up where Paper2D left off. It contains everything you need to create amazing Top-Down 2D games. No C++ knowledge is required, everything is accessible through blueprints.

  • Each blueprint is clean and commented and all important variables are exposed, making it extremely easy to follow and customize.
  • The plugin already contains features including animated and destroyable tiles, a completely redone TileMap editor that supports flipbook painting, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using ray traces and physics projectiles, inventory systems, and more...

Technical Details​

Features:
  • Animation Blueprint implementation for Flipbooks.
  • State machine implementation for Flipbooks inside Animation Blueprints.
  • Added Animation Notify support for Flipbooks.
  • Added Destroyable Tile support to TileMaps.
  • Reworked TileMap Editor to support direct flipbook painting on layers.
  • Reworked sprite depth sorting to support top-down views.
  • Component-based workflow.
  • Almost all the functionality is stored in components.
  • Added custom 2D AI system that is fully compatible with the Unreal AI system.
  • Complete AnimBP-driven character animation.
  • Dynamic Combat System.
  • Physics-based Grenades.
  • RPG Systems
  • Inventory System
  • Inventory Bar and Hotkey bar.
  • Loot system included.
  • XP system
Code Modules:
  • Pixel2D - Runtime
  • Pixel2DEditor - UncookedOnly
  • Pixel2DEditorPawnSensing - Editor
  • Pixel2DEditorTileReplacer - Editor
  • Pixel2DEditorTileMap - Editor

Number of Blueprints: 100+
Number of C++ Classes:160
Network Replicated: No
Supported Development Platforms: Windows,, Linux
Supported Target Build Platforms: Any
Documentation:
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Kermit_the_Frog

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5-1920x1080-34e56860d8794aa43bb94dfe9ef85f7e.png


V 4.27
You cant view this link please login.


Pixel 2D Top-Down Engine is the evolution of the Pixel 2D Platformer engine, which aims to pick up where Paper2D left off. It contains everything you need to create amazing Top-Down 2D games. No C++ knowledge is required, everything is accessible through blueprints.

  • Each blueprint is clean and commented and all important variables are exposed, making it extremely easy to follow and customize.
  • The plugin already contains features including animated and destroyable tiles, a completely redone TileMap editor that supports flipbook painting, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using ray traces and physics projectiles, inventory systems, and more...

Technical Details​

Features:
  • Animation Blueprint implementation for Flipbooks.
  • State machine implementation for Flipbooks inside Animation Blueprints.
  • Added Animation Notify support for Flipbooks.
  • Added Destroyable Tile support to TileMaps.
  • Reworked TileMap Editor to support direct flipbook painting on layers.
  • Reworked sprite depth sorting to support top-down views.
  • Component-based workflow.
  • Almost all the functionality is stored in components.
  • Added custom 2D AI system that is fully compatible with the Unreal AI system.
  • Complete AnimBP-driven character animation.
  • Dynamic Combat System.
  • Physics-based Grenades.
  • RPG Systems
  • Inventory System
  • Inventory Bar and Hotkey bar.
  • Loot system included.
  • XP system
Code Modules:
  • Pixel2D - Runtime
  • Pixel2DEditor - UncookedOnly
  • Pixel2DEditorPawnSensing - Editor
  • Pixel2DEditorTileReplacer - Editor
  • Pixel2DEditorTileMap - Editor

Number of Blueprints: 100+
Number of C++ Classes:160
Network Replicated: No
Supported Development Platforms: Windows,, Linux
Supported Target Build Platforms: Any
Documentation:
You cant view this link please login.


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very nice
 

grufl

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Wow looks nice ! Can I get a personal link ?
 
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