Core changes:
Fixed crashes when joining games,
Re-enable http yielding (I don’t think this was actually causing crashes, let me know if it does),
Above change fixed lag issues in certain games and scripts such as vapev4 and voidware,
Overall improved stability when teleporting and joining games
Core changes:
Added keypress, keyrelease, keypress_mac, keyrelease_mac. keypress and keyrelease use the MSDN virtual input codes, while keypress_mac and keyrelease_mac use the Mac virtual input codes,
Fix crashes when scripts run for long times, like autofarms,
Fixed a crash relating to GC cycles and newcclosure,
Fixed an issue that was caused by newcclosure and a cloned closure being gc’d causing a crash,
Fixed a hookfunction crash,
Made newcclosure pass the sUNC test,
Stability should be way better especially when farming,
Reduced bundle size by 20% (faster installs! 21.83MB -> 17.41MB),
Updated Comet to 1.0.8,
Notice! For all input functions, such as mouse1down, keypress, etc, you MUST ensure that Roblox has access to accessibility functions. Add Roblox to System Settings → Privacy & Security → Accessibility
Core changes:
Fixed a crash that would happen when a C connection from getconnections was manually gc’d,
Actually linked decompiler changes so it doesn’t freeze on functions with hundreds of upvalues,
FINALLY fix HTTP yielding for both game:HttpGet and request. This fixes lagspikes almost entirely, especially noticeable when using Vape V4 and voidware. Generally improves the performance of all scripts.,
Made scripts queued with queue_on_teleport be cleared when leaving the game, and only be executed when a teleport occurs.,
Maybe fix a bug with debug.getinfo
Core changes:
Fixed request calls failing on Intel, sorry about that.
Above fix fixes luarmor scripts for people on Intel.
Fixed an intel only crash that would happen when leaving a game / server hopping
Fixed a bug where getconnections.Enabled would return true if the connection was disconnected and not disabled,
[*]Fix cache.invalidate so that the instance still exists within the registry,
[*]Fixed a bug in getconnections that wouldn’t allow a C connection to be re-enabled after being disabled,
[*]Changed debug.getproto/debug.getprotos to strip code from inactive protos in order to conform to the sUNC test,
[*]Made getrunningscripts also return modulescripts,
[*]Fixed response so that it returned the Success field, it was not previously,
[*]Changed request user agent to Hydrogen v1.0.0 instead of Roblox/WinInit,
[*]Fixed newcclosure yielding,
[*]Generally improved hookfunction,
[*]Improved hookmetamethod,
[*]Fixed a bug where creating a ton of drawing objects would crash when leaving the game, thanks @Hydraded,
The sUNC test changed significantly a few days ago, Hydrogen is now at 94% sUNC with the updated test!